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Progress
2024
April
![](https://quaeleonsquest.com/wp-content/uploads/2024/05/icon-320.png)
Lovely Jubbly! In April we decided to take the tools we’ve been using to make our cards and package it up into a neat little piece of software I call “Jubbly”. It allows you to create whole decks of cards in a matter of minutes.
- Magic Beasts and Alchemy expansions created.
- Attended Baycon gaming convention in Exeter.
- Adapting all of the artworks to better suit the final printing methods we’ll be using.
- Lots of social media and marketing content creation!
March
![](https://quaeleonsquest.com/wp-content/uploads/2024/04/Comparison-Bookkeeping-480x480.jpg)
March saw the first professional test prints come through – these took a quite a long time to prep for, getting all the packaging and artwork ready. Aside from this a lot of time has been dedicated to making content and research!
- First test deck printed at Ivory Graphics in the UK.
- Artwork for all packaging and cards drafted.
- A lot of scripting, prepping and filming of videos!
- Experimenting on TikTok with different video formats.
February
![](https://quaeleonsquest.com/wp-content/uploads/2024/02/Sop-480x360.jpg)
In February we attended the Paradice gaming convention in Worthing. We had a great time and got lots of great feedback, and met some interesting people to boot!
- First blind playtests with Necromancy expansion.
- Paradice gaming convention.
- Work on a game tracking API, so that important and revealing game stats are tracked from the Tabletop Simulator version (and potentially other versions).
- Processing of feedback from Paradice, including rules changes and card tweaks.
- Participated in a rules exchange.
- Lots of work on getting the cards and packaging print ready, including further talks with suppliers.
- Work on the cards to remove the possibility of any loops (with great help from some VIP supporters, thanks @Chakan!)
- Filming of our “60s Short Intro to Qualeon” video – great fun, thank you Matt and Sammie for helping!
January
![](https://quaeleonsquest.com/wp-content/uploads/2024/03/necromancy_torvalds_contract-480x480.png)
After recovering from the holiday break illness, which lasted into the second week of January🤒 we got back on track, and created the first expansion: Necromancy.
- Creation of first expansion: Necromancy
- Testing of the Necromancy deck
- Updated the Tabletop Simulator game to include Necromancy cards
- Updated Tabletop Simulator to be able to easily update all the cards when necessary
2023
December
![](https://quaeleonsquest.com/wp-content/uploads/2023/12/IMG_3477-1-480x320.webp)
December was a time of respite for us. We had been working hard and took a break over Christmas. During the holidays Harry fell ill for 2 weeks so progress stalled a bit 🤒
- A lot of work on getting the free Tabletop Simulator version ready
- Many friday evening livestreams
- Preparation for content over the holidays
- Christmas photoshoot
- Slight tweaks to card layout and card wordings
November
- Marketing research
- Improvements to the Health Tracker app
- Manufacturing quotes
- Playtesting, playtesting, playtesting
- Attending events
October
![](https://quaeleonsquest.com/wp-content/uploads/2023/10/PXL_20231007_124108577.MP_-480x480.webp)
In October we have mostly focussed on doing a lot of playtesting, preparing for HandyCon 10 and creating some “marketing” material.
- Created a textured and rigged version of the cards and box in Blender to facilitate creating 3D scenes and animations.
- Got some stickers printed.
- Prepared a load of material for HandyCon 10, including posters, surveys, rules, a giant card, etc
- Created a “Quick Start” guide / poster
- Prepared and printed multiple copies of the latest version of the game
- Attended HandyCon from 27th to 29th October (read more here)
- Focussed on networking and following up with contacts
- Cogitating and planning based on feedback from the playtests at HandyCon
![](https://quaeleonsquest.com/wp-content/uploads/2023/09/whirlwind-300x300.png)
September
September saw some interesting new playtests with new people. These playtests led to us rewording and otherwise changing a lot of cards to improve clarity and ease of parsing the cards. We also did a lot of work on the lore side to try and establish the cards as part of a consistent world.
- Consistent wording for card effects, especially across similar effect types.
- Simplified wording for many effects.
- Established a place in the greater lore of the world for all the cards, and changed some cards which didn’t fit.
- Removed automatic highlighting of words on cards in favour of manual highlighting.
- Focussed on improving gameplay by directly targeting player psychometrics.
- First version of health tracker cards printed and tested.
- New AI tools are starting to allow consistent characters across many artworks – there was a lot of experimentation with this.
- Initial box design mocked up.
![](https://quaeleonsquest.com//wp-content/uploads/2023/08/health_potion-300x300.png)
August
August was a month of refinement and tertiary progress. Things aside from the core game were worked on a lot, and further advances in AI image generation meant lots of fantastic new imagery.
- Statistical analysis of cards to improve game flow.
- Health tracker app created.
- “Underworld” faction introduced.
- Game uploaded to Tabletopia.
- Card layout changed for readability.
- Website created.
![](https://quaeleonsquest.com//wp-content/uploads/2023/08/new_recruit_f2-300x300.png)
July
July saw lots of playtesting, with lots of slight card revisions.
- Lots of slight card revisions – Punji Pit was renamed Spike Trap for cultural sensitivity reasons.
- Card back design created.
- Logo finalised.
- Extended lore creation underway.
- Yellow settled as the colour of the Kingsmen.
- Health tracker cards created
![](https://quaeleonsquest.com/wp-content/uploads/2023/09/gleaming_champion_old.png)
June
Where it all started. Progress was very rapid at the beginning, with the first version of the cards created within a few weeks. In reality, work started during May, but really June birthed version 0.1.0.
- Initial concept created.
- First version created, first deck printed, first faction introduced (Dragons).
- Concept of ‘The Field‘ created.
- Recruiting mechanic introduced.
- Recruiting playtested and accepted as part of the deck going forward, birthing version 0.2.0.
- Second faction introduced (Kingsmen).
- Too much healing was slowing the game down, so some healing cards were removed.
Future Timeline
Future plans include:
- More playtesting.
- Production sampling.
- Sending out review kits.